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Combined Depth and ID-Based Shadow Buffers

In book:
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Pages: 411–425
Citation: Kurt Pelzer. “Combined Depth and ID-Based Shadow Buffers”. In Game Programming Gems 4, Charles River Media, 2004, pp. 411–425.
BibTeX entry: @incollection{ref,
author = {Kurt Pelzer},
title = {Combined Depth and ID-Based Shadow Buffers},
booktitle = {Game Programming Gems 4},
editor = {Andrew Kirmse},
publisher = {Charles River Media},
year = {2004},
pages = {411--425}