Real-Time Modular Audio Processing for Games
Authors: |
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In book: |
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Edited by Dante Treglia Charles River Media, 2002 ISBN 1-58450-233-9 |
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Pages: |
630–638 |
Citation: |
Frank Luchs. “Real-Time Modular Audio Processing for Games”. In Game Programming Gems 3, Charles River Media, 2002, pp. 630–638. |
BibTeX entry: |
@incollection{ref,
author = {Frank Luchs}, title = {Real-Time Modular Audio Processing for Games}, booktitle = {Game Programming Gems 3}, editor = {Dante Treglia}, publisher = {Charles River Media}, year = {2002}, pages = {630--638} } |
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