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Linear Predictive Coding for Voice Compression and Effects

Authors:
In book:
Game Programming Gems 3
Edited by Dante Treglia
Charles River Media, 2002
ISBN 1-58450-233-9
Pages: 613–621
Citation: Eddie Edwards. “Linear Predictive Coding for Voice Compression and Effects”. In Game Programming Gems 3, Charles River Media, 2002, pp. 613–621.
BibTeX entry: @incollection{ref,
author = {Eddie Edwards},
title = {Linear Predictive Coding for Voice Compression and Effects},
booktitle = {Game Programming Gems 3},
editor = {Dante Treglia},
publisher = {Charles River Media},
year = {2002},
pages = {613--621}
}