Curvature Simulation Using Normal Maps
Authors: |
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In book: |
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Edited by Dante Treglia Charles River Media, 2002 ISBN 1-58450-233-9 |
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Pages: |
424–432 |
Citation: |
Oscar Blasco. “Curvature Simulation Using Normal Maps”. In Game Programming Gems 3, Charles River Media, 2002, pp. 424–432. |
BibTeX entry: |
@incollection{ref,
author = {Oscar Blasco}, title = {Curvature Simulation Using Normal Maps}, booktitle = {Game Programming Gems 3}, editor = {Dante Treglia}, publisher = {Charles River Media}, year = {2002}, pages = {424--432} } |
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