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Practical Priority Buffer Shadows

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 481–487
Citation: Sim Dietrich. “Practical Priority Buffer Shadows”. In Game Programming Gems 2, Charles River Media, 2001, pp. 481–487.
BibTeX entry: @incollection{ref,
author = {Sim Dietrich},
title = {Practical Priority Buffer Shadows},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {481--487}
}