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Texture Masking for Faster Lens Flare

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 474–480
Citation: Chris Maughan. “Texture Masking for Faster Lens Flare”. In Game Programming Gems 2, Charles River Media, 2001, pp. 474–480.
BibTeX entry: @incollection{ref,
author = {Chris Maughan},
title = {Texture Masking for Faster Lens Flare},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {474--480}
}