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Generating Procedural Clouds Using 3D Hardware

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 463–473
Citation: Kim Pallister. “Generating Procedural Clouds Using 3D Hardware”. In Game Programming Gems 2, Charles River Media, 2001, pp. 463–473.
BibTeX entry: @incollection{ref,
author = {Kim Pallister},
title = {Generating Procedural Clouds Using 3D Hardware},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {463--473}
}