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Compressed Axis-Aligned Bounding Box Trees

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 388–393
Citation: Miguel Gomez. “Compressed Axis-Aligned Bounding Box Trees”. In Game Programming Gems 2, Charles River Media, 2001, pp. 388–393.
BibTeX entry: @incollection{ref,
author = {Miguel Gomez},
title = {Compressed Axis-Aligned Bounding Box Trees},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {388--393}
}