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Optimizing Points-of-Visibility Pathfinding

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 324–329
Citation: Thomas Young. “Optimizing Points-of-Visibility Pathfinding”. In Game Programming Gems 2, Charles River Media, 2001, pp. 324–329.
BibTeX entry: @incollection{ref,
author = {Thomas Young},
title = {Optimizing Points-of-Visibility Pathfinding},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {324--329}
}