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A High-Performance Tile-based Line-of-Sight and Search System

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 279–286
Citation: Matt Pritchard. “A High-Performance Tile-based Line-of-Sight and Search System”. In Game Programming Gems 2, Charles River Media, 2001, pp. 279–286.
BibTeX entry: @incollection{ref,
author = {Matt Pritchard},
title = {A High-Performance Tile-based Line-of-Sight and Search System},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {279--286}
}