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Recursive Dimensional Clustering: A Fast Algorithm for Collision Detection

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 228–238
Citation: Steve Rabin. “Recursive Dimensional Clustering: A Fast Algorithm for Collision Detection”. In Game Programming Gems 2, Charles River Media, 2001, pp. 228–238.
BibTeX entry: @incollection{ref,
author = {Steve Rabin},
title = {Recursive Dimensional Clustering: A Fast Algorithm for Collision Detection},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {228--238}
}