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Fast, Robust Intersection of 3D Line Segments

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 191–204
Citation: Graham Rhodes. “Fast, Robust Intersection of 3D Line Segments”. In Game Programming Gems 2, Charles River Media, 2001, pp. 191–204.
BibTeX entry: @incollection{ref,
author = {Graham Rhodes},
title = {Fast, Robust Intersection of 3D Line Segments},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {191--204}
}