Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0
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Edited by Wolfgang Engel CRC Press, 2016 ISBN 978-1-4822-6461-6 |
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369–385 |
| Citation: |
Daniele Di Donato. “Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0”. In GPU Pro 6, CRC Press, 2016, pp. 369–385. |
| BibTeX entry: |
@incollection{ref,
author = {Daniele Di Donato}, title = {Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0}, booktitle = {GPU Pro 6}, editor = {Wolfgang Engel}, publisher = {CRC Press}, year = {2016}, pages = {369--385} } |
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