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Compile-Time String Hashing in C++

Authors:
In book:
Game Engine Gems 3
Edited by Eric Lengyel
A K Peters, 2016
ISBN 978-1-4987-5565-8
Pages: 197–205
Citation: Stefan Reinalter. “Compile-Time String Hashing in C++”. In Game Engine Gems 3, A K Peters, 2016, pp. 197–205.
BibTeX entry: @incollection{ref,
author = {Stefan Reinalter},
title = {Compile-Time String Hashing in C++},
booktitle = {Game Engine Gems 3},
editor = {Eric Lengyel},
publisher = {A K Peters},
year = {2016},
pages = {197--205}
}