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A Fast and High-Quality Texture Atlasing Algorithm

Authors:
In book:
Game Engine Gems 3
Edited by Eric Lengyel
A K Peters, 2016
ISBN 978-1-4987-5565-8
Pages: 111–120
Citation: Manny Ko. “A Fast and High-Quality Texture Atlasing Algorithm”. In Game Engine Gems 3, A K Peters, 2016, pp. 111–120.
BibTeX entry: @incollection{ref,
author = {Manny Ko},
title = {A Fast and High-Quality Texture Atlasing Algorithm},
booktitle = {Game Engine Gems 3},
editor = {Eric Lengyel},
publisher = {A K Peters},
year = {2016},
pages = {111--120}
}