Graphics and Game Gems Database

Book List Article Search Author Search

Real-Time Near-Field Global Illumination Based on a Voxel Model

Authors:
In book:
GPU Pro 3
Edited by Wolfgang Engel
A K Peters, 2012
ISBN 978-1-43988-782-0
Pages: 209–229
Citation: Sinje Thiedemann, Niklas Henrich, Thorsten Grosch, and Stefan Müller. “Real-Time Near-Field Global Illumination Based on a Voxel Model”. In GPU Pro 3, A K Peters, 2012, pp. 209–229.
BibTeX entry: @incollection{ref,
author = {Sinje Thiedemann and Niklas Henrich and Thorsten Grosch and Stefan Müller},
title = {Real-Time Near-Field Global Illumination Based on a Voxel Model},
booktitle = {GPU Pro 3},
editor = {Wolfgang Engel},
publisher = {A K Peters},
year = {2012},
pages = {209--229}
}