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Practical, Dynamic Visibility for Games

In book:
GPU Pro 2
Edited by Wolfgang Engel
A K Peters, 2011
ISBN 978-1-56881-718-7
Pages: 329–347
Citation: Stephen Hill and Daniel Collin. “Practical, Dynamic Visibility for Games”. In GPU Pro 2, A K Peters, 2011, pp. 329–347.
BibTeX entry: @incollection{ref,
author = {Stephen Hill and Daniel Collin},
title = {Practical, Dynamic Visibility for Games},
booktitle = {GPU Pro 2},
editor = {Wolfgang Engel},
publisher = {A K Peters},
year = {2011},
pages = {329--347}