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Filling Texture Holes Using the Euclidean Distance Map

Authors:
In book:
Graphics Programming Methods
Edited by Jeff Lander
Charles River Media, 2003
ISBN 1-58450-299-1
Pages: 115–120
Citation: Ignacio Castaño. “Filling Texture Holes Using the Euclidean Distance Map”. In Graphics Programming Methods, Charles River Media, 2003, pp. 115–120.
BibTeX entry: @incollection{ref,
author = {Ignacio Castaño},
title = {Filling Texture Holes Using the Euclidean Distance Map},
booktitle = {Graphics Programming Methods},
editor = {Jeff Lander},
publisher = {Charles River Media},
year = {2003},
pages = {115--120}
}